JOURNAL ARTICLE

Deliberate game-making choices, on-screen language, and translation: An interview with David Fernández Huerta of Ustwo Games.

  • Published In: Digital Translation: International Journal of Translation & Localization, 2026, v. 13, n. 1. P. 60 1 of 3

  • Database: Communication Source 2 of 3

  • Authored By: Hejduk, Krzysztof Wiesław; Deckert, Mikołaj 3 of 3

Abstract

This article offers insights resulting from an interview with the Studio Art Director at Ustwo Games, David Fernández Huerta. We discuss artistic vision and graphic design considerations pertinent to diegetic writings in games as a case in point. In Cognitive Translation Studies, On-Screen Language is a multifaceted framework for the analysis of digital games and other audiovisual media that aspires to map the various functional, cognitive, and technical dimensions of visual-verbal coding of messages. It seeks to facilitate translation product and process research, and possibly feed into translatorial practice. Based on the conversation, the article proposes to unpack these notions through a perspective grounded in relevant literature, and so it becomes an example of collaboration between an Industry agent and representatives of Academia. The interview was semi-structured and is presented here in an abridged format, slightly edited for clarity and brevity. [ABSTRACT FROM AUTHOR]

Additional Information

  • Source:Digital Translation: International Journal of Translation & Localization. 2026/01, Vol. 13, Issue 1, p60
  • Document Type:Interview
  • Subject Area:Communication and Mass Media
  • Publication Date:2026
  • ISSN:2949-6861
  • DOI:10.1075/dt.25026.hej
  • Accession Number:191434006
  • Copyright Statement:Copyright of Digital Translation: International Journal of Translation & Localization is the property of John Benjamins Publishing Co. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

Looking to go deeper into this topic? Look for more articles on EBSCOhost.