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Scaffolding Coding Instruction Through Literacy via the Compose and Code Digital Platform and Curriculum.

  • Published In: Journal of Computer Assisted Learning, 2025, v. 41, n. 1. P. 1 1 of 3

  • Database: Academic Search Ultimate 2 of 3

  • Authored By: Hutchison, Amy; Si, Qi; Colwell, Jamie; Kaya, Erdogan; Jakeway, Eileen; Miller, Brittany; Gutierrez, Kristie; Regan, Kelly; Evmenova, Anna 3 of 3

Abstract

Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students. Objective: Accordingly, this paper reports on the design and implementation of an inclusive digital learning platform and accompanying curriculum for scaffolding and integrating coding into writing instruction for elementary‐aged students (approximately ages 9–12). In this paper, we report on teachers' uses of the Compose and Code (CoCo) platform and curriculum, how students used its features, and its influence on students' computational thinking skills and attitudes about coding. Method: Data analysed in this mixed‐methods study come from 11 teachers and 595 students in Grades 3–6. Data sources included teacher reflections and interviews, an assessment of computational thinking for students, and a coding attitudes survey for students. Quantitative data were analysed descriptively and using paired sample t‐tests. Qualitative data were analysed inductively using open coding to determine emergent categories. Results and Conclusion: Findings indicate that (1) a majority of students effectively used the CoCo platform to plan their work and code in Scratch, with a smaller percentage using the self‐evaluation and self‐monitoring features, (2) teachers indicated overall positive perceptions of the CoCo platform and curriculum, with strong support for using it in the future, (3) students' computational thinking skills improved over the course of the project, with results indicating a large effect size (g = 1.24), and (4) student attitudinal results were mixed, providing insights to the barriers that students face when learning to code. Overall, this study indicates that the CoCo platform and curriculum show promise as a scaffolded, structured, and integrated tool for teaching elementary computer science to elementary grade students. [ABSTRACT FROM AUTHOR]

Additional Information

  • Source:Journal of Computer Assisted Learning. 2025/02, Vol. 41, Issue 1, p1
  • Document Type:Article
  • Subject Area:Education
  • Publication Date:2025
  • ISSN:0266-4909
  • DOI:10.1111/jcal.13115
  • Accession Number:183981463
  • Copyright Statement:Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

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