JOURNAL ARTICLE
Leveling Up: A Video Game for Critical Care Nursing Education.
Published In: Journal of Continuing Education in Nursing, 2026, v. 57, n. 2. P. 74 1 of 3
Database: CINAHL Ultimate 2 of 3
Authored By: Cho, James S.; Chan, Stephanie; Yang, Min; Huang, Harmony; Ream, Laura; Saddawi-Konefka, Daniel; Hao, David 3 of 3
Abstract
This article evaluates the effectiveness of a custom-developed role-playing video game designed to improve intensive care unit (ICU) nurses' knowledge of train-of-four (TOF) monitoring, a method used to assess neuromuscular blockade. In a single-arm pretest–posttest study involving 17 surgical ICU nurses, participants showed a significant increase in knowledge scores after a 15-minute tablet-based game, with 88.2% finding the game engaging and 100% reporting educational benefit. The game's interactive and user-friendly design was well received, promoting active learning and confidence without requiring prior training. While the study's small sample size and lack of a control group limit generalizability, findings suggest gamified learning may be a promising tool for continuing education in critical care nursing.
Additional Information
- Source:Journal of Continuing Education in Nursing. 2026/02, Vol. 57, Issue 2, p74
- Document Type:Journal Article
- Subject Area:Health and Medicine
- Publication Date:2026
- ISSN:0022-0124
- DOI:10.3928/00220124-20251113-01
- Accession Number:191588133
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