JOURNAL ARTICLE

Design, Implementation, and Pilot Evaluation of the Save Yourself Board Game as a Game-Based Science Communication Intervention for HIV/AIDS Awareness Among University Students.

  • Published In: AIDS Education & Prevention, 2026, v. 38, n. 2. P. 151 1 of 3

  • Database: Academic Search Ultimate 2 of 3

  • Authored By: Kadri, Mohammad Sibtain; Su, Liang-Chen; Salsabilita, Paxia Dyani Ariadna 3 of 3

Abstract

This pilot study introduces Save Yourself, an educational board game designed to teach HIV/AIDS biology and prevention, enhance science communication, and reduce stigma. Using a single-group pretest/posttest design, 42 university students (Mage = 24.6) completed a 20-item HIV/AIDS knowledge quiz, evaluation items, and open-ended feedback. Paired samples t tests revealed significant knowledge gains (pre: M = 64.97%, SD = 9.77; post: M = 85.10%, SD = 7.86; t(41) = -10.68, p <.001, d = -1.65), with large improvements in transmission and prevention subscales. Descriptive ratings were high for gameplay, clarity, and mechanics (≈ 4.5/5). A binomial test showed 81% of participants felt the game addressed stigma (p <.001). Thematic analysis identified seven areas for improvement, including balance of fun and learning, clarity of instructions, and social impact. Measurement issues emerged, as the Educational Game Scale showed poor reliability (α = -.04). Overall, Save Yourself shows promise as a low-tech, engaging HIV/AIDS education tool. [ABSTRACT FROM AUTHOR]

Additional Information

  • Source:AIDS Education & Prevention. 2026/04, Vol. 38, Issue 2, p151
  • Document Type:Article
  • Subject Area:History
  • Publication Date:2026
  • ISSN:0899-9546
  • DOI:10.1521/aeap.2026.38.2.151
  • Accession Number:193319233
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