JOURNAL ARTICLE

Making Beliefs: Educational Card Games as Scripts of Imperial Fantasy.

  • Published In: Children's Literature, 2024, v. 52. P. 27 1 of 3

  • Database: Education Source Ultimate 2 of 3

  • Authored By: Mukherjee, Ayantika 3 of 3

Abstract

White adults in the American nineteenth century used game objectives, rules, graphic arts, and game mechanisms in educational card games to teach white, middle- and upper-class children to make imperial beliefs about Blackness, whiteness, and the world. This study reveals play as a method that can produce compromised education. [ABSTRACT FROM AUTHOR]

Additional Information

  • Source:Children's Literature. 2024/01, Vol. 52, p27
  • Document Type:Article
  • Subject Area:History
  • Publication Date:2024
  • ISSN:00928208
  • DOI:10.1353/chl.2024.a928811
  • Accession Number:177635315
  • Copyright Statement:Copyright of Children's Literature is the property of Johns Hopkins University Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

Looking to go deeper into this topic? Look for more articles on EBSCOhost.