JOURNAL ARTICLE

BRAVE NEW WONDERS.

  • Published In: PC Gamer (US Edition), 2026, n. 409. P. 22 1 of 3

  • Database: Applied Science & Technology Source Ultimate 2 of 3

  • Authored By: Evenden, Ian 3 of 3

Abstract

The article focuses on *Brave New Wonders*, an automation game developed by Toronto-based studio City From Naught, which integrates large language models (LLMs) to create complex instruction routines for in-game automatons. Unlike traditional factory automation games that rely on conveyor belts, this game uses versatile automatons programmed through either simple waypoint clicks or natural language input, allowing players to command machines with plain English instructions. The game’s setting combines steampunk and post-apocalyptic aesthetics, emphasizing exploration and base-building, while the developers highlight the LLM feature as optional but increasingly central to gameplay. Currently in alpha playtest, *Brave New Wonders* aims to innovate the automation genre by lowering the complexity barrier through AI-driven programming. [Extracted from the article]

Additional Information

  • Source:PC Gamer (US Edition). 2026/06, Issue 409, p22
  • Document Type:Article
  • Subject Area:Literature and Writing
  • Publication Date:2026
  • ISSN:10804471
  • Accession Number:193102888
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