JOURNAL ARTICLE
Gaming in Ruins. Alienation and Hope in NieR: Automata.
Published In: Digital Culture & Society, 2024, v. 10, n. 2. P. 33 1 of 3
Database: Academic Search Ultimate 2 of 3
Authored By: Welsh, Timothy 3 of 3
Abstract
This article analyzes PlatinumGames' 2017 title NieR: Automata (N: A) as a post-apocalyptic narrative and gameplay experience that reflects broader shifts in the video game industry from single-player, story-driven games toward monetized live-service models. It situates the game's depiction of a ruined Earth and ongoing conflict between androids and machines within the context of capitalist "ruins" and alienation, highlighting how N: A's role-playing mechanics embody neoliberal imperatives of self-optimization and consumption. Despite these structures, the game's multiple endings—particularly Ending E—offer players a rare opportunity to resist alienating logics by choosing prosocial, collective survival through a challenging cooperative mechanic that involves sacrificing one's save data to aid others. The article also discusses N: A's complex transmedia legacy, including collaborations with other games that commodify its characters, illustrating the tension between its critical themes and its participation in extractive gaming economies.
Additional Information
- Source:Digital Culture & Society. 2024/07, Vol. 10, Issue 2, p33
- Document Type:Article
- Subject Area:Religion and Philosophy
- Publication Date:2024
- ISSN:2364-2114
- DOI:10.14361/dcs-2024-0204
- Accession Number:189751147
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