JOURNAL ARTICLE
Calculators and Online Games: Supporting Students With Learning Disabilities in Mathematics.
Published In: Intervention in School & Clinic, 2023, v. 58, n. 4. P. 280 1 of 3
Database: Academic Search Ultimate 2 of 3
Authored By: Long, Holly M.; Bouck, Emily C. 3 of 3
Abstract
This article focuses on the use of digital calculators and online math games as effective technological tools to support elementary and middle school students with learning disabilities (LD) in mathematics. It highlights how these tools can enhance conceptual understanding, engagement, and confidence when implemented intentionally and with appropriate instruction. Examples of digital calculators (e.g., Photomath, Cymath) and online games aligned with curricula (e.g., Investigations, Connected Mathematics Project) are provided, along with strategies for teaching their use through explicit instruction and task analysis. The article emphasizes that technology integration should be tailored to individual student needs and instructional goals to maximize benefits for students with LD.
Additional Information
- Source:Intervention in School & Clinic. 2023/03, Vol. 58, Issue 4, p280
- Document Type:Article
- Subject Area:Science
- Publication Date:2023
- ISSN:1053-4512
- DOI:10.1177/10534512221093787
- Accession Number:161937726
- Copyright Statement:Copyright of Intervention in School & Clinic is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Looking to go deeper into this topic? Look for more articles on EBSCOhost.