JOURNAL ARTICLE
Public policies in the video games industry.
Published In: Intermedia (0309118X), 2025, v. 53, n. 1. P. 1 1 of 3
Database: Communication Source 2 of 3
Authored By: Simon, Jean Paul 3 of 3
Abstract
The article discusses the public policies that have contributed to the success of the video games industry, focusing on case studies from Canada, South Korea, and France. In Canada, Quebec implemented a tax credit to attract foreign subsidiaries and boost local employment, leading to significant growth in the industry. South Korea's policies aimed at exporting technology and promoting e-sports, while France emphasized supporting creation and cultural heritage. These policies reflect different approaches to supporting the video games industry based on economic and cultural goals. [Extracted from the article]
Additional Information
- Source:Intermedia (0309118X). 2025/03, Vol. 53, Issue 1, p1
- Document Type:Article
- Subject Area:Sports and Leisure
- Publication Date:2025
- ISSN:0309-118X
- Accession Number:184254120
- Copyright Statement:Copyright of Intermedia (0309118X) is the property of International Institute of Communications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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