JOURNAL ARTICLE

Teaching and learning game design with the concept of gameplay loops.

  • Published In: Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 1. P. 107 1 of 3

  • Database: Applied Science & Technology Source Ultimate 2 of 3

  • Authored By: Guardiola, Emmanuel; Czauderna, André 3 of 3

Abstract

The article focuses on the gameplay loop methodology as a teaching and learning tool in academic games education, emphasizing its role in analyzing and designing gameplay, the core feature of digital games. Through a case study at the Cologne Game Lab’s Bachelor Digital Games program, the methodology was introduced to first-semester students and subsequently applied voluntarily in collaborative game development projects, demonstrating its accessibility and potential to bridge theory and practice. While students generally adopted the approach effectively across diverse game genres, challenges remained in distinguishing macro/micro gameplay loops and In-Game/Out-Game Actions, indicating areas for pedagogical improvement. The methodology’s narrow, gameplay-centered focus complements broader game design frameworks by addressing the formal knowledge gap among students from varied specializations and can be adapted for educational and amateur settings. Overall, the gameplay loop methodology offers a formalized yet flexible and creative framework to enhance understanding and communication of gameplay in game design education.

Additional Information

  • Source:Journal of Gaming & Virtual Worlds. 2024/03, Vol. 16, Issue 1, p107
  • Document Type:Article
  • Subject Area:Sports and Leisure
  • Publication Date:2024
  • ISSN:1757191X
  • DOI:10.1386/jgvw_00094_1
  • Accession Number:178530873
  • Copyright Statement:Copyright of Journal of Gaming & Virtual Worlds is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

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