JOURNAL ARTICLE
VIRTUAL REALITY GRADED EXPOSURE THERAPY FOR CHRONIC LOW BACK PAIN: A FEASIBILITY AND ACCEPTABILITY STUDY.
Published In: i-Manager's Journal on Augmented & Virtual Reality (JAVR), 2024, v. 2, n. 2. P. 7 1 of 3
Database: Applied Science & Technology Source Ultimate 2 of 3
Authored By: ZUZIA, PAULINE 3 of 3
Abstract
Chronic low back pain (CLBP) is a leading cause of disability worldwide, with traditional graded exposure therapy (GET) frequently limited by high costs and patient attrition. This pilot study examines the feasibility and acceptability of a virtual reality (VR) dodgeball game designed for CLBP rehabilitation. The game integrates graded activity, biofeedback, and gamification principles, tailored to individual patients' range of motion using full-body tracking. The study involved evaluations by three pain rehabilitation experts, two CLBP patients, and 16 healthy participants. Results demonstrated high feasibility in clinical settings, with patients reporting high acceptability, describing the game as fun and engaging, and noting increased movement without exacerbating pain. While these preliminary findings are promising, further research with larger cohorts is necessary to validate efficacy. [ABSTRACT FROM AUTHOR]
Additional Information
- Source:i-Manager's Journal on Augmented & Virtual Reality (JAVR). 2024/12, Vol. 2, Issue 2, p7
- Document Type:Article
- Subject Area:Sports and Leisure
- Publication Date:2024
- ISSN:25841505
- DOI:10.26634/javr.2.2.21649
- Accession Number:183467160
- Copyright Statement:Copyright of i-Manager's Journal on Augmented & Virtual Reality (JAVR) is the property of i-manager Publications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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