JOURNAL ARTICLE
Enhancing the Basic Operation Performance in Integers of Grade 10 Learners on Apad National High School through the Use of Krypto Games.
Published In: Psychology & Education: A Multidisciplinary Journal, 2025, v. 45, n. 1. P. 42 1 of 3
Database: Education Source Ultimate 2 of 3
Authored By: An, Julius Alfred P. 3 of 3
Abstract
This study explores the possibilities of Krypto games as a new strategy for enhancing the basic integer operation of Grade 10 students of Apad National High School. We are aware that there are many students who have hard time with integer operations, an import aspect of math that is a prerequisite for learning other concepts such as algebra or problem-solving. Understanding this, the value of creative methods of encouraging computational fluency in a fun and non-threatening manner is advocated in the study. To investigate this, a pre-experimental one-group pretest-posttest design was used in the study. Students attended traditional math lessons where Krypto Games were used as game-based learning. Pre- and post-measurements were used to assess and to compare pupils' progress before and after the intervention. The results clearly demonstrated a positive impact on their average performance due to the use of Krypto Games. Students were more motivated, more involved and had a better grasp of integer operations. Not only did the intervention help the learners develop their mathematical/math skills, but it also enhanced learner motivation and participation in the classroom. In general, the results validate the effectiveness of interactive student-centered methods in teaching mathematics. Games-based strategies, such as those used at Krypto Games, offer an efficient way to augment authentic learning of mathematics in a fun and meaningful way. By transforming abstract concepts into a game, you are much more likely to engage kids and have them truly learn something about the subject. The current study recommends further investigation and inclusion of these strategies in the syllabus to improve academic achievement and liking of the subject by its learners. [ABSTRACT FROM AUTHOR]
Additional Information
- Source:Psychology & Education: A Multidisciplinary Journal. 2025/09, Vol. 45, Issue 1, p42
- Document Type:Article
- Subject Area:Sports and Leisure
- Publication Date:2025
- ISSN:28224353
- DOI:10.70838/pemj.450104
- Accession Number:188169182
- Copyright Statement:Copyright of Psychology & Education: A Multidisciplinary Journal is the property of SciMatic Inc., Adnan Menderes Technocity and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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