A Voyage to Arcturus

First published: 1920

Type of work: Novel

Type of plot: Fantasy—theological romance

Time of work: Undefined, on another world

Locale: Tormance, a planet revolving around Arcturus

The Plot

Two Englishmen, Maskull and Nightspore, who attend a London séance are surprised to see an apparition. The apparition is strangled by a newcomer, Krag, who has come into the room where the séance is being held. Krag, who calls himself an emissary of Muspel, the hidden eternal light, offers to take both Maskull and Nightspore to Arcturus with him in search of a demigod called Surture.

Maskull and Nightspore follow Krag to an old Scottish observatory. All three travel to Tormance, a planet orbiting Arcturus, in a spaceship similar to a crystal torpedo that is powered by a bottle of backrays, a type of light that radiates toward its source instead of away from its source, as ordinary light does. The ship travels faster than the speed of light, and this tremendous speed causes Maskull to fall unconscious.

When he awakes alone on the planet’s surface, odd adventures begin. Maskull discovers that he has a fleshy protuberance on his forehead, knobs on each side of his neck, and a tentacle budding from his chest. These new organs provide Maskull with additional senses to perceive the unusual world he is in. There are two suns in the sky that transmit not only traditional earthly colors but also exotic colors such as “ulfire” and “jale.” These invented colors cause feelings of pain and excitement in Maskull. In addition, he can now distinguish mental waves emanating from creatures on the planet. He is joined shortly by Joiwind, a woman who helps him fight the strong gravity of Tormance.

The rest of the novel tells of Maskull’s trip north across the surface of the planet in search of a being with divine attributes, referred to variously as Surture, Fac-eny, Crystalman, and Shaping. In addition, he hopes to find Muspel, another world of sublime and terrible reality, even though he knows nothing about it. The story is episodic, with Maskull repeatedly encountering new life-forms and methods of perception as he travels north. Each situation has its own strange logic, unrelated to the rest of the settings. As he changes locales, Maskull changes his ability to sense what is going on through modifications to his physiology.

Maskull undergoes many remarkable, violent, and terrifying adventures. He is led onward by mysterious drumbeats indicating that Muspel exists. Finally, Mas-kull enters a tower, where he sees Muspel fire. He dies and is reborn as Nightspore, a higher spiritual version of himself. He realizes that there is no Muspel and there are no divine flames. He is last seen traveling in a raft across the Ocean of Tormance with Krag, who by the end of the book has been revealed as a representation of pain and suffering.